| Project Zomboid | |
|---|---|
| Developer | The Indie Stone |
| Publisher | The Indie Stone |
| Composers | Zach Beever (formerly) Armin Hass |
| Engine | LWJGL |
| Platforms | Microsoft Windows macOS Linux |
| Release |
|
| Genres | Survival, RPG |
| Modes | Single-player, multiplayer |
Project Zomboid is an upcoming survival video game developed by British and Canadian independent developer The Indie Stone. The game is set in 1993 in the post-apocalyptic, zombie-infested exclusion zone of the fictional Knox Country (formerly Knox County), Kentucky, in the United States. The player is challenged to survive for as long as possible before inevitably dying.
In 2011, two laptops containing the game's code were stolen from the developers, resulting in delays to the game's development. Project Zomboid was released in Early access in December 2013 has since continued development. It is The Indie Stone's first commercially released game[1] and was one of the first five games released on the alpha funding section of the digital distribution platform Desura.[2]
The latest unstable release is Build 42, which released in December 2024 and added animals, an overhauled crafting system, and multiple location additions and changes, among other changes.[3]
Gameplay

In Project Zomboid, the player aims to survive for as long as possible in an apocalyptic and zombie-ridden area around the city of Muldraugh, Rosewood, or West Point Kentucky – referred to as 'Knox Country' – which has been quarantined by the government.[4] The player can choose their character's appearance, occupation, and traits before selecting to spawn within one of five starting towns, the occupation that is chosen also will influence where exactly the character will spawn[5] (e.g. a firefighter has a higher chance of spawning in a fire station if the chosen town has one). On top of avoiding zombies, the player has to manage their personal needs (such as hunger, stress, fatigue, and boredom) to stay alive through resting, scavenging for supplies, and using survivalist techniques. The player can level skills through activities and reading skill books and magazines. The game uses the traditional Romero style slow-moving zombies, though certain zombies are faster than others, and sandbox mode includes a setting for 28 Days Later-style "sprinter" zombies. It is written in Java for its portability, using LWJGL.[6]
The game features a variety of preset difficulty modes, along with a sandbox mode, which allows the player to customize game settings such as zombie population, virus transmissibility, and the rarity of loot. Additionally, the game features a set of fixed 'challenge' scenarios, some of which are set on separate, smaller maps and/or feature unique gameplay elements, like an endless winter storm or a zombie horde which tracks the player after one in-game day.
'Knox Country' – the playable region in Project Zomboid – heavily bases its location on the Louisville metropolitan area. The towns of Muldraugh, West Point, Brandenburg, Ekron, Irvington and Louisville are loosely replicated in the game world alongside other fictional locations, such as Riverside.[7][8][9] The world becomes more desolate and decrepit as time progresses, with water and power grids shutting off within a month, followed by the erosion and overgrowth of the region's structures. The game also features a detailed climate system that approximates the humid subtropical weather patterns of the area; cold and warm fronts form and shift, causing a wide range of weather events, from warm, sunny days to severe tropical storms. Seasons also change as time passes, so choosing appropriate gear for the current season and weather is an important factor in survival.
Player-made mods allow for further customization of gameplay and are downloadable via the Steam Workshop. The mods range from minor changes to the interface such as visible stamina, hunger, and thirst bars, to complete overhauls of gameplay mechanics, the addition of new mechanics, and custom-made maps and expansions of the current game map.
Plot
Project Zomboid centres around the "Knox Event", which is conveyed through in-game radio broadcasts and TV channels. The initial cause and origin of the "Knox Infection" is never specifically stated, with characters in the in-game radio station, KnoxTalk, speculating a variety of possibilities, including a prion disease, an act of God, or bio-terrorism. The infection is known to be spread through contact with saliva, blood, and eventually becomes airborne; however, the player is immune to the latter mode of transmission. After being infected, individuals first experience a high fever followed by increasing feelings of anxiety and nausea, which will progressively worsen until they succumb to the disease. There is no cure for the Knox Infection, and it is invariably fatal.
The game begins on July 9, 1993, approximately three days after the United States military establishes a blockade surrounding the infected areas of Muldraugh, Riverside, West Point, and Rosewood, dubbed the Knox Exclusion Zone. US Army General John McGrew, who oversees containment measures within the exclusion zone, issues a statement informing the public to remain calm, assuring that no fatalities have been reported.
On July 11, the World Health Organization grounds all non-essential international flights to prevent the global spread of the infection. Riots erupt in various American cities, and curfews are implemented in New York City and Miami following a series of deaths and injuries. The next day, a picture is leaked to the media from West Point showcasing a one-armed man covered in blood and standing among corpses, which fuels fear and panic surrounding the situation. On July 13, media interviews with survivors who had been released from military captivity within the exclusion zone reveal the nature of the infected to "hunt" the living, spreading the infection through bites.
McGrew issues a statement on July 14 assuring that "America is safe" while elaborating on details of the Knox Event, confirming that the infection is spread through direct fluid contact, scratches, and other "un-American" acts of violence. Increased chaos within the exclusion zone eventually leads to a breach of the military blockade, resulting in the complete withdrawal of the military. Around this time, Louisville becomes infected (though the player can visit Louisville prior to the breach and find it infected). By July 15, the first reports of individuals falling ill to the Knox Infection without being bitten are confirmed by the media. As the exclusion zone expands, the airborne transmission of the virus becomes apparent. On July 16, in a desperate attempt to contain the spread, the US military demolishes bridges over the Ohio River, killing hundreds of escaping civilians and trapping both survivors and zombies in Knox Country.
On July 17, the virus is confirmed in Cincinnati, Mogadishu, Seoul, Okinawa, and multiple cities in England. In a final broadcast, McGrew addresses the individuals unaffected by the second wave of the Knox Event, urging them to take extreme measures for their survival. He confirms that while these immune individuals cannot contract the disease naturally, they remain susceptible to infection through fluid contact, specifically citing bites. McGrew commands these survivors to defend themselves, stressing the importance of their survival for the continuation of humanity. The general ends his message assuring the survivors they haven't been forgotten and promising rescue and support. Subsequently, most radio and television stations cease operations by July 18, marking the end of the world.
Development
| 2011 | 0.0.0 |
|---|---|
| Pre-Alpha | |
| 2012 | 0.2.0 |
| Experimental Combat Build | |
| 2013 | Build 1 |
| Build 11: "Steam Release" | |
| Build 14 | |
| Build 19 | |
| Build 20 | |
| Build 21 | |
| Build 23 | |
| 2014 | Build 25 "Boxed Nails" |
| Build 26: "Online MP & 3D Character Models" | |
| Build 27: "Trapping" | |
| Build 28: "Firearm Overhaul" | |
| Build 29: "Foraging" | |
| Build 30: "Erosion" | |
| 2015 | Build 31 "Professions System" |
| Build 32: "Spiffo's Workshop" | |
| 2016 | Build 33 "3D FMOD Dynamic Sound" |
| Build 34 "Higher Definition Textures" | |
| Build 35 "Rosewood & March Ridge" | |
| 2017 | Build 36 "Trading" |
| Build 37 "Map Annotations" | |
| Build 38: "The Pre-Vehicles Build" | |
| 2018 | Build 39: "The Vehicles Build" |
| Build 40: "The Weather Build" | |
| 2019 | |
| 2020 | |
| 2021 | Build 41: "Animation Overhaul" |
| 2022 | |
| 2023 | |
| 2024 | |
| 2025 | Build 42: "Expanded Crafting and Balance" |
According to developers at The Indie Stone, the game has been something they "always wanted to make" and a "dream game", although they felt that they would be unable to due to time commitments. This sentiment changed after the success of Minecraft, which showed them another way to develop a game that would produce a quicker result.[12] The Indie Stone stated the main inspiration for the game were zombie movies as opposed to zombie video games.[12]
The game was first released as an "Alpha Tech-Demo" on May 28, 2011.[13] In June 2011, soon after the game's release as a paid pre-alpha tech demo, the game was leaked, and unauthorized copies spread to other websites.[14] The unauthorized version of the game enabled downloading from the Project Zomboid servers with the press of an 'update now' button, regardless of whether the user already had the latest version. In order to avoid paying for these downloads, The Indie Stone took the customer-only paid version offline,[15] and instead, released a free "public tech-demo" for download the next day.[16]
On October 15, 2011, the apartment of two of the developers was broken into, and laptops containing large amounts of the game code, which had not been backed up externally, were stolen,[17] resulting in severe delays to the game's development.[18][19] Due to these setbacks, they gave a presentation at Rezzed entitled "How (not) to make a video game", going over some of the lessons they have learned since starting the project.[20]
In November 2013, Project Zomboid was released via Steam Early Access.[21] A multiplayer gamemode was added to the game in 2014[22] but was later removed, with The Indie Stone citing performance issues.[23] The amount of concurrent players on Steam rose substantially with the full release of Build 41 on December 20, 2021, which added a retooled multiplayer, updated combat, and refined character customization and animation.[21] On December 17, 2024, Build 42 of Project Zomboid entered open beta.[24]
References
- "Games released by The Indie Stone on their IndieDB profile". Indiedb.com. Archived from the original on 2011-10-07. Retrieved 2013-05-15.
- Greg (14 September 2011). "Alphafunding for Indie Games". Desura Community. Desura. Archived from the original on 30 June 2013. Retrieved 30 June 2013.
- Bren, Pat (2024-12-17). "Build 42 Unstable". Project Zomboid. Archived from the original on 2025-01-24. Retrieved 2025-02-14.
- "Survive". Projectzomboid.com. 20 April 2011. Archived from the original on 2013-03-29. Retrieved 2013-05-15.
- Richter, Sarah (2022-02-11). "Project Zomboid traits guide". PC Gamer. Retrieved 2026-05-24.
- "APZDTISA #3: This time with LIVE MULTIPLAYER!". Project Zomboid. 17 February 2014. Archived from the original on 2 March 2014. Retrieved 9 January 2016.
- Brown, Andy (14 December 2021). "Zombie survival game 'Project Zomboid' adds multiplayer servers". NME. Archived from the original on 14 December 2021. Retrieved 20 December 2021.
- Vaughan, Andrew (23 March 2022). "Where to find Gas Stations in Project Zomboid". Pro Game Guides. Retrieved 2 October 2023.
- Galekovic, Filip (2024-12-21). "All new towns in Project Zomboid Build 42". Destructoid. Retrieved 2026-03-15.
- "PZ Updates". The Indie Stone Forums. 25 March 2014. Archived from the original on 2022-10-25. Retrieved 2022-10-25.
- "Version history - PZwiki". pzwiki.net. Archived from the original on 2022-10-25. Retrieved 2022-10-25.
- Walker, John (June 2011). "Interview: Indie Stone On Project Zomboid". Rock Paper Shotgun. Archived from the original on 27 January 2021. Retrieved 18 April 2022.
- Simpson, Chris "Lemmy" (2011-05-28). "Alpha Tech-Demo Released!". Project Zomboid. Archived from the original on 2011-06-01. Retrieved 2024-12-08.
- Yin-Poole, Wesley (20 June 2011). "Pirates force Project Zomboid offline". Eurogamer. Archived from the original on 17 July 2012. Retrieved 21 August 2011.
- "Sorry we've had to take the game down for the day". Project Zomboid. 2011-06-18. Archived from the original on 2013-02-14.
- "Free Public Tech-Demo Released!". Project Zomboid. 2011-06-19. Archived from the original on 2012-03-26.
- "Project Zomboid Burglary: Statement". Project Zomboid. Archived from the original on 2013-03-18.
- Good, Owen (16 October 2011). "Burglary Delivers Huge Setback to Indie Game Project Zomboid [Updated]". Kotaku. Archived from the original on 2 December 2020. Retrieved 15 May 2013.
- Conditt, Jessica (16 October 2011). "The Indie Stone is burgled, loses code for latest Project Zomboid update". Joystiq. Archived from the original on 2015-01-31. Retrieved 30 June 2013.
- "Project Zomboid Rezzed Session - How NOT to make a game!". YouTube. Eurogamer. 2012-07-10. Archived from the original on 2012-11-12. Retrieved 2013-05-15.
- Stanton, Rich (2022-01-05). "Over a decade after release, Project Zomboid attracts an astonishing horde of players". PC Gamer. Archived from the original on 2022-01-05. Retrieved 2025-08-06.
- Smith, Graham (2014-02-21). "Survival Friends: Project Zomboid Multiplayer Enters Beta". Rock, Paper, Shotgun. Archived from the original on 2024-12-12. Retrieved 2025-08-06.
- Carless, Simon (2022-01-24). "How Project Zomboid made 23x its normal sales numbers". GamesIndustry.biz. Archived from the original on 2025-02-06. Retrieved 2025-08-06.
- "Build 42 Unstable". Project Zomboid. 17 December 2024. Archived from the original on 17 December 2024. Retrieved 18 December 2024.